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Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to...

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Challenging Conventions 12: Anticlimax is the New Climax

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to...

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Challenging Conventions 13: Graphics So Bad They’re Good

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to...

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Challenging Conventions 15: What’s the Hurry?

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to...

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Challenging Conventions 16: Bite-Sized Gaming

I wasn’t planning to write about E3 in this column as that will be discussed elsewhere, but there’s one trend in the gaming industry that E3 really reminded me of. No, it wasn’t motion control. Nor was...

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Gaming Convergence

It's not often that I talk about books on here, since the books I read and the games I play don't often mesh well together. Sure, they share the same basic concepts -sci fi, fantasy, mystery, etc- but...

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